About This Game Feel like a lord. Build and decorate your own forest. Place guardians, own heroes, lay traps and protect livestock from enemy hordes in this new, hardcore RPG strategy, Dark Forester.- A Fully 3D world, where the weather and time of day affects spells from the five schools of magic.- Every object can be destroyed.-The storyline is done in an abstract style, thanks to the modular system, and it will tell the main character's long history.- Maximum character level: 15- Infinite number of raids.- More than one hundred unique monsters. From invisible characters that attack only your character and monsters that hunt livestock to powerful, inimitable bosses. There are also heavy artillery from ground catapults, cemeteries and other structures.A hardcore game essence, where your death, the loss of your forester's home or decay of the trees in your forest will cause you to lose levels or even to the irreversible death of your character.- Huge number of traps, buildings, trees, mushrooms, animals and creatures.- Living forest with neutral birds and beasts.- Heroes- Any objects that your protagonist builds or buys can be improved.- Werewolves equipped with a learning system, so information about their deaths, who killed them, etc., will be saved in the database and these monsters will use it to improve their abilities.- PvP attack and destroy other players' forests. Use your magic and 15 unique abilities to attack other players' forests.- A huge number of skills will help you to diversify not only your forest, but your character as well.A completely three-dimensional world awaits you, where the weather and time of day affect the strength of some of your character's spells Any object in your forest can be destroyed.- Rating system.- PvP and PvE Seasons.- MMO elements- Sessional InventarWeather and time of dayIn the game, there are spells, runes and traps that cause more damage when it is raining. The main character can find several types of tornado scrolls.At night, undead have more health and some characters or heroes, such as the OtherSide, become much stronger. For PvP, there are special structures that are closely tied to the dark time of the day. In addition, some spells that scare enemies are more effective in the dark. PvPUpon attacking an enemy forest, you have 200 seconds to destroy all enemy buildings. For each enemy structure, you receive 5 coins and 5 experience. Plus, you get honor points, rating points and other resources for a victory. For a defeat, you will lose honor points and rating. During the attack, you will have 15 unique abilities. So at level five, you will have 5 abilities during an attack. One new ability will unlock with each new level. A PvP building improves your abilities when attacking an enemy forest. There are several buildings and even creatures in the game designed to play only against each other.There are 8 heroes in the hero pool at the moment that you can encounter in your forest. One of the heroes becomes available for attacks on enemy forests for three weeks. This hero is available for attacking an enemy forest: Other SideImprove and destroyAnything in your forest can be destroyed or improved. You can improve anything in your forest after each enemy raid, from trees, mushrooms, and buildings to heroes and creatures. During battles, when a creature is directly involved in the fighting, it gains experience. Your creatures and heroes, as well as your main character gain levels in this manner. They gain 5 skill points for each level and possibly even new abilities.Scrolls, weapons, items, plans, resources, and phialsAll inventory items are divided into six types and all six types are available only during the game session. After killing monsters, certain items often drop. They can be one of six types of resources, mana phials, health or experience, plan for a structure, one-time use magic scroll, summon tornado, trap, or something else. At the moment, there are a just over a hundred items drops in the game.The forestEven mushrooms and trees have a purpose in your forest. Trees can be used for more than just protection and barriers. They are very important. For every tree in your forest, all your objects, including the main character, can evade physical damage by a certain percentage. Mushrooms affect the ability to evade magic damage.Many heroes become stronger next to trees or mushrooms, and some can even heal themselves by destroying trees. Important: Remember that if the number of trees in your forest falls below 30, you will lose the game and have to start over.Heroes and Higher beingsAt the moment, the game has 8 heroes and 3 higher creatures, similar in nature to heroes, but do not require any resources (creatures or heroes).Your heroes, like the rest of your creatures, can gain experience in combat. They acquire a new ability at every other level. All characters patrol your forest. The first hero arrives after reaching the fifth level. Heroes: Imp, Otherside, Witch, Orc Traveler, Mishka, Making Money, Kaba and Winterstale.Ancient, Evil Mushroom and Warlord. The first two creatures do not require creature resources. If an Ancient is a very expensive creature that costs a large number of resources, Evil Mushroom costs just 50 mushrooms growing in your forest. Also remember that one elder is available to you at the very beginning of the game. the Ancient and Evil Mushroom do not patrol the forest like your heroes and can obey your orders outside of combat. Both have full view of the forest. Accordingly, when battle begins, they attack the closest target. In the case of the Ancient, of course, only if it is awakened. The Warlord is a PvP-exclusive creature. You can summon him only by attacking other's forests. Dark Forester is made by a single, obsessed developer. You can always contact me at sergey@morozovsergey.com 6d5b4406ea Title: Dark ForesterGenre: Indie, Massively Multiplayer, RPG, StrategyDeveloper:Morozov SergeyPublisher:Morozov SergeyRelease Date: 27 Jul, 2018 Dark Forester Crack 32 Bit dark gray forester sport. forester dark blue pearl. forester dark grey metallic. dark grey metallic forester 2019. forester dark grey metallic 2018. dark grey subaru forester. dark gray forester 2018. dark gray subaru forester. forester dark green. dark forest apk. forester dark grey metallic 2019. dark grey forester 2018. forester dark gray. dark gray forester 2019. subaru forester dark cherry. 2019 subaru forester dark blue. dark blue subaru forester. dark blue pearl forester sport. forester dark agent. dark gray subaru forester 2018. dark grey black edition forester. dark blue forester sport. subaru forester dark blue. dark blue pearl forester. forester dark blue. dark forester steam everything feels unfinished and of poor quality. nice idea, badly executed.. IMO, this is not ready for Early Access. I spent an hour doing the tutorial up to level 3, and crashing out back to the beginning. I want to like this game but it's not ready for game play suggestions or new features. The UI vanishes randomly, and it's a mess in any event. I can tell that, if I were to ever get to a higher level, it would be one of those games which has me hunting through menus trying to find something really simple.Why are the battle units the only things you can't move? Like, I can move trees, but the ogres can't by directed (by player or AI) to confront invading enemies? And why is the little elf dude running to the end of the map every time I tell him to go anywhere? This game really just needs basic debugging. Do some play-testing with, well, anyone. Like, actually watch them play. Not new features like PvP, arena, marketplace, and so on: it need that core game ironed out so that it's playable.Until that happens, I can't recommend this game.. As you can see i put in this game only 30m. This is because I didn't want to ruin it to much for myself before release.Normally I don't play games at all, but many years ago (many of you dont even know Panasonic 3DO) i had the game "The Horde". In one of developers videos he mentioned, the game would have some elements from this EA game.Good Luck!. Just getting this game and playing for few minutes, i can honestly say that this game in its current state is pretty meh. The concept is great, defending a forest in a tower-defense type way, but the current state is pretty mediocre. The UI isnt good, the placement is horrid, and the grammar, oh god the grammar. English teachers everywhere are crying.This game has some great potential, and it is pretty playable right now, but you wil have to overlook a lot of things to be able to play it. So get it if you want to try it, because later on after some polishing, i will probably make this one of my favorite games, but only after polishing.. At first, I thought this game was deserving of a thumbs down, but in that time I found out that, while some of my problem were legitimate, a lot of it had to do with messing around with the game a lot. you have to TRY ERY HARD to like this game so don't give up, but after that it's a decent experience for 99 cents. What's more, the developer himself chimed in on my original review and that's really cool to see a developer care so much about game they stand right up to critics in a helpful nonconfrontational way. This is my original review, read it or not, like I said, there complaints will happen a lot until you get the hang of the game. After that no worries. I want so much for this game to be good. I think the premise is very original and the fantasy setting is great, but the gameplay and display needs serious work. With TLC, this game can be great so I urge the developer to improve it.First off, your units aren't smart, in fact they don't even seem to care about their own survival. They'll just kind of stand there and wait to die, rarely if ever engaging enemies. You have your own unit who walks around and fights, but he's full of glitches. He doesn't fight so much as run by an enemy and hope they attack him so he can attack back (for some reason he won't start the fight) and he seems to just run around on his own a lot. You can really need him but suddenly find him on the other side of the map walking into a wall. He really should not move unless you tell him too.People consider this a Tower Defense like game but personally I think that's one of the biggest flaws. You don't get to control your units or even help them during a fight, and so they die without even scratching the enemy. Unlike a tower defense game most units aren't ranged so they don't do a lot of damage and they're only programmed to attack what's in front of them if you are lucky. I think this feature is the one that needs the most revamping of all of them. It should not strive to be a tower defense. Rather, you should be able to control your units like you control your character and deploy as you see fit so it becomes a real-time strategy game instead. For a good example see Age of Empires.The least pressing but preferable if enhanced issues are the graphics and display. I can give a pass for the battlefield graphics, but it's so pixelized even at optimal levels that when you need to read something it's hard to decipher (yes I have 20\/20 vision.) The display is more of a problem however in that you can't set it to full screen and your cursor disappears when you play the game, so in the middle of something important you often find your mouse pop out of the screen and that's kind of annoying. There should be an in-game cursor so you know where the mouse is and it should be put at full screen. Once again I really like the idea of this game and I hope it improves and even becomes more popular, but until those much much needed enhancments come in I feel this was money poorly-spent. Good luck designers.. It's basicly base building plus an MMO plus an RPG except the base is a forest. Devoted developer which is more than can be said about most stuff these days. slow but steady progress. Have had a lot of fun with it. Game has finally been over-hauled and brought to full released. Amazingly immersive world and quite a unique little game. Have yet to get tired or bored with it and the game has gotten better and better over time with the Developer's hard work and dedication to seeing it reach it's full potential. Can't go wrong with this little gem if you are into it's genre elements.. OK, perhaps, i should say, that my review is not so fair and i explain later why! Don't be confused with my English, i'm German spoken person and i apologize for arising mistakes. About the game:You are playing for the Goblin character and trying to create safe forest. You character is something like a mage; he can summon some buildings, creatures and can also cast a few spells. By enemies invasion i played most of the time in Ego-shooter mode. In god-mode\/RPG view you have really great futures to build unique forest. There are so many things which you can summon, and i actually think this is just the beginning. The idea and the concept of the game is very interesting. To be honest i'm not a gamer anymore and pretty old for this stuff-:) And now is the reason, why for some people this review is not so fair and why, maybe this is the fairest review of all-:) I worked with this developer almost for a year for one company in Germany. And, i can say what he is trying to achieve alone is amazing. This is really so freaking crazy to develop Dark Forester without any investments. At all he is the true indie developer and i hope he has enough motivation to bring it on.Bug: there are some issue with the music if you are scrolling the camera and in Ego Shooter view sound is too loud.And i actually would recommend some descriptions or an explanation for the left panel, because i thought there are drag and drop function. This is not obvious to click on the icon and then on the battle field.. For now the game is very buggy. but it has alot of potential and im not recommending it for now but deffinetly a game to look into in the future once it has been developed more. Patch 11 - v0.5.3.7 Changelog: Another patch for Chef, bringing some very important fixes!Changelog Fixed a major issue related with bugged recipes not being processed properly, leading some customers to abandon the place without paying. Fixed an issue changing the color of objects when moving them. The Economics Summary Panel is now much more clear, showing additional info on what happened during the day and the simulated values for the entire week. Fixed the color of the input field in the Recipe Editor when naming a new recipe. Custom Recipes now are correctly prepared on the Counter. Fixed an issue with icons not disappearing if their UI is closed while dragging. Fixed a rare issue with some tables, preventing waiters to serve some customers.. Where’s my next big update, signore?: Buongiorno, cuochi!A quick update for those who are wondering what we were working on last month, a surprisingly low profile January for our bombastic and loud standards.Our initial idea was to work on the next big, fat update, but then we noticed this on our store page:We obviously reacted like professional, adult and responsible people. Apart from a couple of panic attacks and a desperate, naked escape through the historic center of Rome. Browsing the most recent reviews, we realized that we had given a low priority to some glaring issues that actually needed to be fixed as soon as possible (i.e. tutorial consistency and UI usability), simply because Chef's veterans are true Catholic Saints with an infinite reserve of patience. Some of the new players were not as ready for such a turbulent start and they rightly complained. We could have done better and we’re sorry for that.January has therefore gone from "wow, let's start working on these fantastic new features" to "OMMIODDIO WHAT IS THIS? OUR TUTORIAL SUCKS LET'S PURGE IT WITH FIRE", forcing us to postpone the first really juicy update for at least a couple of weeks.Do not fret, friends, because our January work wasn't all for naught: We have managed, among various Quality of Life improvements, to finally add the much requested recipe editing in the menu panel!WOOOOOH! Your new menu will look like this:We know you all expected a huge update in these first weeks of February, but at least we had to try to transform some of those negative feedbacks in a positive and enjoyable experience for everybody.Want to know about the next update? Well… here’s a second hint:No, zero Pokémon Go Mechanics. We are working on the City Map, along with a completely revamped customers spawn system!Buon appetito!. City Map - Major Update Available!: We are happy to announce that the first Major Update for Chef is finally available! You will now be able to explore the entire city, choose in which District you want your restaurant to be, and then amass Popularity to slowly extend your influence across the whole town!Each District is characterized by a specific amount of potential customers and unique stats. By earning Influence Points you will be able to increase your restaurant's customer pool by acquiring the customers available in neighbouring Districts!And after you managed to add them to your pool, you can now decide who can come and who should go away. We reworked the customers generation system, introducing the Attractiveness: adjust your Menu and your Policies to lure specific group of customers, while sending away unwanted guests. Thanks to many new Perks, you will now have a much better control over the target you want to aim for! Goodbye Cheapskates!This update also includes a plethora of other fixes and improvements, including an overhaul of several UIs! Changelog: Created the City Map system, allowing players to extend their influence across a city with more than 140 different Districts Improved the Customers generation system, introducing the concept of Attractiveness, to allow player to strategically tune their Menu and Policies to aim for specific Customer Groups. Reworked the Event UI in both aesthetics and functionality. Reworked the Summary UI in both aesthetics and functionality. Added two more informative panels in the Summary UI, one for Customers and one for Recipes. Reworked the End of the Day Ui to be consistent with changes made on the Summary UI. Completely reworked how restaurant perks works: they are now available both depending on the related to both each single restaurant and the district where the restaurant is. Changed the sensitivity settings when placing items on the wall, to prevent minor issues and allow for a more precise placing. Added several dynamic perks in the menu, allowing players to apply even more strategy when building their menu. Unlocked items are now shown at the top of each furnishing subpanel. Added several images to enhance the flavor of all events Tutorials have been reworked with clear images showing what to do and where to find things Added several restaurant perks. Added several missing strings. Fixed the missing string bug on ChefAdvisor. Improved performances in the Recipe Editor reducing the load on the CPU Fixed some ingredient matches not working properly. Fixed Jiaozi Recipe ingredients. Fixed Mooncakes Recipe ingredients. Added all missing templates in pre-made recipes. Reworked the ingredient list in the Recipe Editor to improve its clarity always showing all Taste values. Fixed the loading screen at startup. Added an additional fail-safe measure to prevent people to get stuck around the restaurant.. Patch 03 - Changelog: Here's another patch for Chef! Changelog Added an extensive guided tutorial helping new players to learn all the basics of Chef. Fixed a bug on the menu which prevented recipes to be placed in the correct Menu Section Fixed a bug on the menu which misplaced recipes in wrong Menu Sections. Menu Section in the left part of the Menu have the same order as the buttons on the right part. Slightly improved performances. Set a maximum amount of customer info shown in the Stat panel, to prevent performance issues while opening it. Fixed the wrong Seats number on restaurant load. Fixed Stats panel not opening properly on first start Fixed tooltips drawing outside the screen. Fixed a minor issue with beverages stats. The game can now be pause pressing the SPACE key Fixed a minor issue which allowed character to finish their current animation while the game was paused.. Patch 13 - v0.5.3.9 Changelog: New day, new patch for Chef!Changelog Experimental: we created a failsafe measure to prevent blocking issues. At 4am the game remove all customers and ongoing actions in the restaurant, allowing to proceed to the next day. Fixed a waiter missing half head (not save compatible) Fixed missing tag for Carbs skills Rebalanced customer frequency to let popularity have a bigger impact. Fixed an issue with the tutorial not activating properly.. Patch 06 - Changelog: Another nice update for Chef, bringing both contents and fixes!Changelog Existing furniture can now be easily moved and sold with a single click! All tools with a maintenance cost now have the value clearly displayed when buying them. Added "Fat" tag for certain ingredients. Butter has been removed as a requirement from some dessert Templates, in order to allow players to create Vegan desserts. Added new skills to high tier Chefs. Customers balancement, in order to make Food Enthusiasts and Gpurmets a little less pretentious. Fixed several strings. Fixed two rare issues preventing people to play on load. Fixed sensitivity on ChefAdvisor Panel Reviews from previous games will no longer show up on a new game. Fixed some tutorials. Slightly improved performances when a lot of customers are in the restaurant. The game now run in borderless window mode by default, to prevent crashes while reducing it to icon.. The Recipe Editor: Hello fellow Chefs and Foodies! Today we will provide some details about one feature we are quite proud of, the Recipe Editor.Creating the Recipe Editor has been a monumental challenge. We wanted it to be realistic and still fun at the same time, not a simple task considering how complex cooking is. We therefore had to find the best compromise. Despite the difficulty, we didn’t quit. There are more than two hundred pre-made recipes in the game and many more will be added in the future. More importantly, we wanted our players to be able to re-create their own favorite dishes, or experiment with ingredients and taste, and create new delights. The Recipe Editor itself is not that different compared to crafting features popular in many game genres. There are some ingredients at the player’s disposal that must be assembled together into something with good stats. New or better ingredients can be unlocked during the game, and it will be very important to have the best ingredients at available, to offer to your target audience the best recipes possible.Available ingredients can be dragged into three possible slots, used to define Main Ingredients, Important Ingredients, and Secondary Ingredients.Main Ingredients will be the foundation of the recipe, and they will drastically affect a recipe Taste, they will also come in a higher quantity. And yes, this will affect the final price.Important Ingredients are the ones used to give a recipe its identity, their quantity won’t be as high as the Main Ingredients, but you will still want to be careful with them. Main and Important ingredients can be used to unlock proper Tags for a Recipe.Secondary Ingredients are meant to be used to do small tweaks to a recipe, but they won’t add any Tag to the Recipe. Having three clams in your pasta is not going to turn it into a Seafood based Recipe!How do Tags work? Let’s say you put some Meat in your recipe, it will gain a “Meat” Tag. The game will interpret the Tags of all Recipes you will put in your menu, and this will affect possible customers. Specializing in Seafood may lure many high-paying people interested in refined cooking, but it will drive all Vegans and Vegetarians away.But a recipe, before being targeted for a certain customer group, must be tasty, doesn’t it? Every recipe is characterized by a single Quality Score, which is generated taking several elements into consideration. The final Taste must be balanced, the Aroma of various ingredients must be compatible, and your Avatar’s skills should fit the recipe you are creating.We tried to make sure that a good dish in game is also good in real life, but sometimes we had to make some exceptions to the rule.Our model is 100% sure that Carbonara Pasta tastes better with some onions chopped finely in the sauce. The concept itself can spontaneously set on fire a thousand Roman innkeepers on the spot. We thought about hardcoding Carbonara Pasta for sanity’s sake, but opening a conversation about culture vs innovation can also be interesting, right? Let us know what you think about the Recipe Editor, we’re eager to hear your thoughts!. Holy Lasagna! Chef has been released!: We are thrilled to announce that Chef - A Restaurant Tycoon Game has been released!We hope you will enjoy the experience! We will be waiting for you on the Steam Forums!. Patch 16 - v0.5.4.1 Changelog: We uploaded a new patch for Chef!Changelog Unlocked ingredients are now properly reset when going back to the main menu and starting a new game. The game now properly saves and load info related to how much customers paid for their orders, preventing the summary panel to show wrong data. Fixed a navigation bug on Restaurant 601 Fixed missing terrain on Restaurant 601 Fixed an issue not showing earnings on the budget summary panel "The Cubening" skill has now three different levels, as originally intended. Fixed an issue appearing when deciding to move to another restaurant, saving, then loading the save. Cream is now unlocked by default as ingredient, to prevent some issues with custom recipes not appearing.. Patch 14 - v0.5.3.10 Changelog: Here's the changelog for today's patch!Changelog Budget is reverted to old daily projection, weekly projection will be re-implemented in the future for balance purposes Improved shader loading to reduce stuttering. Optimized all materials to reduce the use of video memory Rebalanced rents to reflect the change in the budget projection. Rebalanced policies to drive Cheapskates away when spending for marketing
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Dark Forester Crack 32 Bit
Updated: Mar 16, 2020
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