top of page
Search
acraratiha

Elium - Prison Escape Download Thepcgames

Updated: Mar 16, 2020





















































About This Game Elium - Prison Escape is a skill-based swordfighting action roguelite in a medieval setting.Play in First and 3rd Person view with shooter-like controls, in a challenging and unforgiving prison environment with the main goal of finding an escape.Take the role of Jarren Sorengar, a master swordsman seeing his days pass as a weary war prisoner. Time has come to meet fate, find an escape or die in the attempt.Key Features:1stPerson / 3rdPerson melee action combatFight with a sword, equip a shield, use your fists or even resort to fight with objects around you.Reactive Combat AIEngage with zealous prison guards that use the same moves as the player, making for a tense and challenging experience.Action and Stealth playing stylesHide in the shadows, turn off lights and sneak past enemies, or take your opponents by force.Alone or with helpExplore and fight on your own or rescue other prisoners to aid in your escape.Random dungeon generationExperience a new level layout on every play, on a series of hand-crafted areas assembled procedurally. 6d5b4406ea Title: Elium - Prison EscapeGenre: Action, Indie, RPGDeveloper:Lone Artisan GamesPublisher:Lone Artisan GamesRelease Date: 28 Feb, 2018 Elium - Prison Escape Download Thepcgames elium prison escape pc. elium prison escape game. elium prison escape steam. elium prison escape requisitos. helium prison escape recensione. elium prison escape requisitos. elium prison escape. elium prison escape gameplay. elium prison escape download. elium prison escape download. helium prison escape recensione. elium prison escape review. elium prison escape game. elium prison escape trainer. elium prison escape review. elium - prison escape скачать. elium prison escape. elium prison escape pc. elium prison escape gameplay. elium prison escape trainer. elium - prison escape скачать. elium prison escape steam I may expand this later but I wanted to get it up here.This is not a good game. Its janky, its sparse, and the gameplay loop is literally just find a guy to stab and see if he has any money or slightly better armor than you. The animations and graphics combine to make it look like your fighting possesed manakins that shout at you in a language that may or may not be real. You can dismember them, but it seems to be totally random as to when and how it happens.So why do I recommend it? Because despite, and in fact probably because of, these things the game is fun. Its stupid, low budget fun. It's like a Godzilla movie or Deep Space from Plan 9. Its objectively bad but it makes you laugh and you enjoy the time you spend with it.You may want to buy it on sale though. Or just avoid if you cant appreciate terrible things. But I know I can.EDIT: The developer is legitimately actively working on improving this game, and I want to say again this game is F.U.N. fun. I've put the time I have on this because I enjoy it. It really is money well spent.. Immersive, rewarding and quick fun for people who like hard-to-master combat systems.I mostly play this game for the combat, as it's a nice blend between realism and arcade styles where it punishes you in the right places and rewards you just the same. There are many potentially rewarding moments during a brawl and quite a few options the player can use to get an edge over the enemies, plus a lot of challenges arise when the player is faced with more than one enemy at a given time.The whole escape story as a motivation is secondary to me, but provides a nice excuse to catch a breath after a tough fight and just skip some enemies with sneaking or stealth kills. In the end it provides a good variety in pace for people to have a sort of roguelike sandbox experience.Recommended!. Severe lack of systems and variety. All enemies are of the same type and look the same, most of the equip you'll get will be theirs. Progress is also more watching numbers increase.Combat is in the vein of warband, Kingdom Come: Deliverance, Chivalry and Dark Messiah of Might and Magic, but less mechanically deep than any of them. It severely needs either more systems or more variety, for example ranged weaponry, weapon throwing, maybe some special moves or grappling. The process of progressing through the game gets old rather quick. You move to a room and kill a guard or later on more. You loot them, switch your equipment out with theirs if theirs has higher numbers and check if they have a cell key. If they do, you free the room's prisoner and equip him with the stuff the guard had on him and then move to the next room. Rinse and repeat. The rooms are structurally varied but the only difference between them really is whether or not there is something you can kick your enemy into to instakill him. This could be improved by adding opportunities to interact with the levels more, perhaps in the form of environmental hazards you can trigger to kill your enemies, as you could in DMoM&M.TL;DR: Game is mechanically shallow and rather repetitive, you should probably get Dark Messiah of Might and Magic instead, as it is available for about 10 bucks on Steam. Not recommended as you can get titles like Into the Breach for the same amount of money and get way more for it.. Great game! If you like challenging games, you’ll definitely enjoy Elium. With a medieval setting, stealthy gameplay and real sword fighting simulation, this game is totally worth playing. Use your wits, stealth skills and your best combat moves to escape from a brutal prison and free other prisoners that will help you on your quest. The game has randomly generated levels and only saves your progress at the end of each level, so keep an eye on your health meter!I really liked this game because it’s quite immersive, with great sound and lightning effects; I could feel the adrenaline kicking in as I tried to make it out of each room alive.Although it’s not flawless and some things like the general movement of the character could be improved, you’ll have a great overall experience and a lot of fun killing the guards.I think that the fact that it was developed by just one guy makes it even more cool and interesting, and definitely worth checking out.. Great realistic combat simulator game. I am totally in love with the combat system. It's hard to find nowadays games with this kind of system and I find it very enjoyable. Combats are decided by good timing, precision and skill. It's true it has some bugs, but it's amazing to think that the whole game was done by ONE person alone. JUST ONE PERSON! So because of that, this game has all my respect and I can only recommend it to anyone that loves realistic swordfighting games. Give the developer some love!. I stumbled upon this game by chance and being a fan of the stealth action genre, decided to give it a shot.The combat system was a pleasant surprise in it's simplicity and emulation of actual combat. There are no flashy moves, lengthy\/scripted combat sequences or any overt attempt to impress you, but the down to earth mechanics on how to land a blow or the encouraged timely use of parries\/sidestepping has it's own charm if implemented correctly.Having said that, Elium also provides a challenging environment to play through as there are no healing features other than a small boost upon completing a level. This has been frustrating at times, but ultimately I felt that this added to the challenging nature to which I ended up feeling positive about. Gameplay therefore became an interesting management between assassinations, stealth passthroughs and in the last resort quick paced melee combat where you have to be very careful as your health will not replenish much during playthroughs.It is, however, a relatively short game with only 9 levels, replay value would rely on whether you liked the combat system and would like to complete the challenging achievements or score up in the endless mode.Lastly, it's important to keep in mind that its aimed to be a simple game and where it chose to focus, it does its job relatively well.. The game has a good idea but a bad story if even there is its like the same enemy same combat same everything its not fun and its not a game that you will play and then after a day you would comeback to ,I hope for the best for you (: Patch v1.00.35: A new patch is now available for Elium - Prison Escape.This update features some improvements, performance optimizations, and a few bugfixes.Here's the full Changelog:Improvement: Added character dismemberment at the elbow levelImprovement: Reworked the rotation speed limit while attacking to feel more responsiveOptimization: Improved rendering performance of charactersOptimization: Improved performance of shadows on Ultra settingOptimization: Small performance optimization to Depth Of FieldBugfix: Fixed losing too much Stamina while in combat when running into enemiesBugfix: Fixed shield block sometimes getting stuck in the block animationBugfix: Fixed being able to loot from a dismembered body partBugfix: Fixed attacks not getting interrupted if disarmedAlso a minor hotfix patch was previously released on March 22nd, which was v1.00.26Here's the changelog:Bugfix: Fixed Weapons becoming invisible after level transition. Patch v1.04.02: A new patch is available for Elium - Prison Escape.This patch is a hotfix that fixes a couple of bug regressions in the tutorial that appeared due to changes in the previous patch.Here's the full Changelog:Bugfix: Fixed Tutorial text messages not appearingBugfix: Fixed Tutorial windows looking blown-whiteRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Patch v1.02.00: A new patch is now available for Elium - Prison Escape.This update features a major revamp to combat animations, with most animations either completely redone from motion captured sources or as improvements over the previous ones, as well as improvements to the entire animation system.Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.Here's the full Changelog:Improvement: Animation revamp - replaced most combat animations from motion captured sources, or improved the existing onesImprovement: Greatly improved shadow 'contact' tightnessImprovement: Reduced shadow lines (shadow acne) on sharp light-angle surfacesImprovement: Improved ambient lighting around lightsImprovement: Improved blending of directional movement animationsImprovement: Improved feet placement when turning in placeImprovement: Improved blending out of attack animationsImprovement: Improved vertical aim arm rotationsImprovement: Reduced the camera rotation inertia applied after a missed attack, removed it from missed shield attacksImprovement: Breakable objects can now be smashed with weapons and punchesImprovement: Improved sharpness of textures in the distanceImprovement: Improved impact recoils when blocking with a shield or parrying with a weaponOptimization: Small performance optimization on level geometry shaderOptimization: Small performance optimization on hair shaderBugfix: Fixed camera position glitching slightly during combat (while parrying, being hit or pushed)Bugfix: Fixed parry being unresponsive after successfully landing a hitBugfix: Fixed parry being unresponsive after having an attack blocked or parried by the enemyBugfix: Fixed interrupted attacks sometimes still causing damageBugfix: Fixed Dodge move not cancelling attacksBugfix: Fixed Training mode having damage enabledBugfix: Fixed InstaGib mode affecting the TutorialBugfix: Fixed Unlockables not working on a new game after having loaded a saved gameBugfix: Fixed attacks' aiming being slightly inconsistent when using Character Quality Setting to LowBugfix: Fixed shadow leaking on 'Lowest' ShadowQuality settingBugfix: Fixed Level 8 outdoor meshes getting culled too early when using the lowest View Distance settingBugfix: Fixed camera glitch when throwing grabbed objectsBugfix: Fixed AI characters being able to attack while still unsheathing their weaponBugfix: Fixed animation glitch on AI characters while unsheathing their weaponBugfix: Fixed AI getting way too close to their enemy while attackingRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Patch v1.04.06: A new patch is available for Elium - Prison Escape.This patch addresses some issues with the tutorial as well as other minor improvements.Here's the full Changelog:Improvement: Parry animations are now slowed down while the button is held to better indicate that the parry is activeImprovement: Vaulting over objects is much less prone to fail and has better animation blendingImprovement: Tutorial enemy on Alternate Attack section no longer tries to attack the playerImprovement: Tutorial button pads on Primary Attack section are easier to hitImprovement: Added low walls on Tutorial level (Primary Attack section) to better guide the player's positioningBugfix: Fixed Tutorial Level guard having too high hearing threshold (Stealth - Enemy Hearing section)Bugfix: Fixed Tutorial message that explains how to attack (Primary Attack section) disappearing if the floor button would be pressed before picking up the swordBugfix: Fixed Tutorial guards sometimes having no animationBugfix: Fixed Tutorial Level last enemy not properly restoring the player's Stamina upon player deathBugfix: Fixed rare case of Tutorial gates not openingBugfix: Fixed Tutorial Level having incorrectly grabbable boxes (Stealth - Enemy Vision section)Bugfix: Removed outdated loading screen hintRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Elium – Prison Escape: Out now!: Ready your sword, put up your shield, and prepare to escape.Lone Artisan Games is proud to announce that Elium – Prison Escape is now available on Steam!The game has a retail price of $13.99 but there is a 10% discount running for this launch week so make sure to get it at the reduced price while it lasts!. Official website launched!: Today marks the launch of the website of Elium - Prison Escape, the official source for all things related to the game.So head over to http://www.eliumgame.com/ for all the latest info. Patch v1.02.26: A new patch is now available for Elium - Prison Escape.This update addresses a number of small issues that hinder the overall experience.Here's the full Changelog:Improvement: Reworked the AI's movement physics in combat to be consistent with the player physicsImprovement: Improved behavior of collisions against furnitureBugfix: Fixed companions dying from colliding with furnitureBugfix: Fixed inconsistencies when pushing via push, kick, hit, etcBugfix: Fixed 2 rare cases of kicks not applying knockback correctlyBugfix: Fixed animation glitch when doing a proximity pushBugfix: Fixed feet clipping into the floor when turning and during combat movementBugfix: Fixed grabbed objects breaking when colliding with other objects without attackingBugfix: Fixed Motion Blur affecting the player model when turning the camera quicklyBugfix: Fixed sheath/unsheath sound repeating when spamming the sheath/unsheath buttonRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Patch v1.00.20: A new patch is now available for Elium - Prison Escape.This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches.Here's the full Changelog:Improvement: Pushing companion prisoners out of the way is now more effectiveImprovement: Companion prisoners are now more reactive to enemiesImprovement: Cell Doors leading to empty areas are now marked as barred and cannot be openedImprovement: Player's hands now close to fists when in combat while doing stealthImprovement: Minor pathfinding improvementsImprovement: Minor balancingOptimization: Improved combat hit detection performance significantlyOptimization: Character code and physics performance improvementsBugfix: Fixed a load game issue that would corrupt the inventoryBugfix: Fixed many cases of companions getting lost behind (still happens but less frequently)Bugfix: Fixed camera and player character sinking when near ledgesBugfix: Fixed prisoners getting startled inside their cells from combat happenning outsideBugfix: Fixed incorrect rotation on AI characters leading to moonwalkingBugfix: Fixed legs looking broken on characters that are far awayBugfix: Fixed wrong walk animation played on characters that are far awayBugfix: Fixed companions running at half speed under some circumstancesBugfix: Fixed sword attack-left animation sometimes being offsetBugfix: Fixed first prisoner jittering while lockpicking the player's doorBugfix: Fixed guards walking "in place" when looking around a fallen corpse Bugfix: Fixed companion prisoners looking really short after a map transitionBugfix: Fixed companion prisoners looking like guards after a map transitionBugfix: Fixed companion prisoners being able to take Keys to the next levelBugfix: Fixed dead characters appearing to stand in some situationsBugfix: Fixed some blood appearing with Blood&Gore turned offBugfix: Fixed tutorial first guard hearing the player before getting to the stealth areaBugfix: Fixed pathfinding errors in several roomsBugfix: Fixed hallway with decorative stairs having a gate that can be lockpicked and lead to the voidBugfix: Fixed water splash particles appearing at a wrong heightBugfix: Fixed prisoners picking up torches

0 views0 comments

Recent Posts

See All

Commenti


bottom of page